{"title":"儿童计算:像人类一样思考,像孩子一样行动的系统","authors":"J. Read, Sumita Sharma, Graham Parsonage","doi":"10.1145/3205946.3205966","DOIUrl":null,"url":null,"abstract":"Tablet and phone technology has become ubiquitous in the lives of children across the world. Where children once played outside and once played with physical toys, many children now play with tablet and phone technology to an extent that is perceived by some to be a detriment to their health and well-being. The tablet or phone can be considered as a player in a two-player system and in such cases, there can be an interesting question asked of how technology is designed for that 'computer' player that might enable it to be more childlike. Humanlike computing has gained favour across the globe as a new way of considering intelligent systems based on behavior as opposed to features. This workshop explores child-like computing in terms of design ideas, provocations, theories and experience designs.","PeriodicalId":194663,"journal":{"name":"Proceedings of the 4th International Conference on Human-Computer Interaction and User Experience in Indonesia, CHIuXiD '18","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Childlike Computing: Systems that think like Humans and act like Children\",\"authors\":\"J. Read, Sumita Sharma, Graham Parsonage\",\"doi\":\"10.1145/3205946.3205966\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Tablet and phone technology has become ubiquitous in the lives of children across the world. Where children once played outside and once played with physical toys, many children now play with tablet and phone technology to an extent that is perceived by some to be a detriment to their health and well-being. The tablet or phone can be considered as a player in a two-player system and in such cases, there can be an interesting question asked of how technology is designed for that 'computer' player that might enable it to be more childlike. Humanlike computing has gained favour across the globe as a new way of considering intelligent systems based on behavior as opposed to features. This workshop explores child-like computing in terms of design ideas, provocations, theories and experience designs.\",\"PeriodicalId\":194663,\"journal\":{\"name\":\"Proceedings of the 4th International Conference on Human-Computer Interaction and User Experience in Indonesia, CHIuXiD '18\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 4th International Conference on Human-Computer Interaction and User Experience in Indonesia, CHIuXiD '18\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3205946.3205966\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th International Conference on Human-Computer Interaction and User Experience in Indonesia, CHIuXiD '18","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3205946.3205966","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Childlike Computing: Systems that think like Humans and act like Children
Tablet and phone technology has become ubiquitous in the lives of children across the world. Where children once played outside and once played with physical toys, many children now play with tablet and phone technology to an extent that is perceived by some to be a detriment to their health and well-being. The tablet or phone can be considered as a player in a two-player system and in such cases, there can be an interesting question asked of how technology is designed for that 'computer' player that might enable it to be more childlike. Humanlike computing has gained favour across the globe as a new way of considering intelligent systems based on behavior as opposed to features. This workshop explores child-like computing in terms of design ideas, provocations, theories and experience designs.