提高学生在材料上的学习积极性新常态下通过益智教育游戏媒体加强国家对在线学习的承诺

Arif Purwanto
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引用次数: 0

摘要

本研究旨在通过Quizizz教育游戏媒体来确定新常态下在线学习中增加学生学习活动的过程和结果,以加强国家承诺的材料。以观察、问卷调查和测试的形式收集数据的方法。观察和问卷调查用于确定学生学习活动的增加,评价测试用于确定学生在材料中的成绩,以加强国家承诺。根据观察结果,学生的学习活动和成绩显著增加。通过对学生在学习中使用教育游戏媒体小测验的反应问卷调查显示,学生在学习中的反应有所提高。因此,总体而言,在新常态下,应用quizizz教育游戏学习媒体可以提高学生在公民学材料学习中的积极性和学习成果,加强国家承诺。因此,我们建议,特别是对于PPkn的教师来说,本研究的结果应该作为教育发展的信息和参考,使他们成为创造性和创新性的学习替代品
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efforts to Increase Student Learning Activity in Materials Strengthen National Commitment in Online Learning Through Quizizz Educational Game Media in the New Normal Era
This study aims to determine the process and results of increasing student learning activity in online learning in the new normal era on the material to strengthen national commitment through the Quizizz Educational Game Media. Methods of data collection in the form of observation, questionnaires, and tests. Observations and questionnaires were used to determine the increase in student learning activities in learning and evaluation tests were used to determine student achievement in the material to strengthen national commitment. Based on the results of observations, student learning activities and achievements have increased significantly. Based on student response questionnaires on the use of educational game media quizizz in learning shows that students' responses in learning increase. Thus, overall, the application of quizizz educational game learning media can increase student activity and learning outcomes in Civics learning on materials to strengthen national commitment in this new normal era. For this reason, it is recommended, especially for PPkn’s teachers, the results of this study should be used as information and references in the development of education so that they become creative and innovative learning alternatives
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