Jasper Schellekens, S. Caselli, S. Gualeni, Krista Bonello Rutter Giappone
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引用次数: 1
摘要
要认识到讽刺,观众必须意识到的背景和讽刺的意图在问题的工作。与其他有趣互动的修辞使用相比,关于讽刺在游戏中的可能性和影响的学术研究很少。本文通过讨论和注释那些带有讽刺意味的设计决策,帮助我们更好地理解游戏中的讽刺元素。更具体地说,本文的重点是Construction BOOM!这是一款由论文作者(Gualeni和Schellekens)自己设计的铺瓷砖桌面游戏,其明显意图是讽刺马耳他房地产开发的现状。我们的部分贡献在于利用Van de Mosselaer和Gualeni所阐述的“隐含设计师”概念来展示游戏元素如何参与玩家对游戏隐含设计师的推断。这篇论文强调了设计师在游戏的各种元素中植入讽刺元素的可能性,并为进一步研究这些元素对玩家对讽刺的看法有多大影响打开了大门。
Satirical Game Design: The Case of the Boardgame Construction BOOM!
To recognize satire, the audience must be aware of the context and the satirical intent of the work in question. Academic research on the possibilities and effects of satire in games is minimal, if compared with other rhetorical uses of playful interaction. This paper contributes to our understanding of satire in games by discussing and annotating design decisions that were meant to be taken satirically. More specifically, the focus of this paper is Construction BOOM!, a tile-laying boardgame designed by the some of the authors of the paper (Gualeni and Schellekens) themselves with the overt intention of satirizing the current situation of real-estate development in Malta. Part of our contribution consists in leveraging the notion of the ’implied designer’ as articulated by Van de Mosselaer and Gualeni to show how game elements participate in the player’s inferring a satiric implied designer for the game. The paper highlights the opportunities available for designers to implement satire into the various elements of a game and opens the door to further research into exploring how much these elements influence the perception of satire by players.