为触觉增强现实设计交互式鞋

Dennis Wittchen, Valentin Martinez-Missir, Sina Mavali, Nihar Sabnis, Courtney N. Reed, P. Strohmeier
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引用次数: 2

摘要

增强型鞋类已经成为越来越普遍的研究领域。然而,由于这是一个相对较新的HCI方向,研究人员和设计人员无法在通用平台上构建。我们讨论了增强触觉现实鞋的设计空间,侧重于生理和生物力学因素以及技术考虑。我们从这个空间中展示了一个开源的示例实现,旨在作为振动触觉渲染和触觉AR的实验平台,并提供了这样一个系统可以唤起的体验的细节。有趣的是,新的原型提供了材料特性的体验,比如依从性,以及对他们的运动和代理的改变感知。我们希望我们的工作能够降低新研究人员的进入门槛,并通过更容易地比较研究结果来支持鞋类触觉渲染领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Interactive Shoes for Tactile Augmented Reality
Augmented Footwear has become an increasingly common research area. However, as this is a comparatively new direction in HCI, researchers and designers are not able to build upon common platforms. We discuss the design space of shoes for augmented tactile reality, focussing on physiological and biomechanical factors as well as technical considerations. We present an open source example implementation from this space, intended as an experimental platform for vibrotactile rendering and tactile AR and provide details on experiences that could be evoked with such a system. Anecdotally, the new prototype provided experiences of material properties like compliance, as well as altered perception of their movements and agency. We intend our work to lower the barrier of entry for new researchers and to support the field of tactile rendering in footwear in general by making it easier to compare results between studies.
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