基于图神经网络的交互推理改进动作识别

Wu Luo, Chongyang Zhang, Xiaoyun Zhang, Haiyan Wu
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引用次数: 3

摘要

现有的人体动作识别方法主要是建立双流或三维卷积深度学习网络,利用该网络可以有效地挖掘和利用人体的时空特征。然而,由于忽略了交互挖掘,这些方法大多无法获得足够好的性能。在本文中,我们提出了一种新的基于图卷积网络(GCN)交互推理的动作识别框架:分别使用对象检测器和类主动映射(CAM)检测对象和判别场景补丁;然后引入GCN对被检测物体与场景小块之间的相互作用进行建模。对两种广泛使用的视频动作基准的评估表明,所提出的工作可以达到相当的性能:在没有使用光流的情况下,EPIC Kitchen和VLOG基准的准确率分别高达43.6%和47.0%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving Action Recognition with the Graph-Neural-Network-based Interaction Reasoning
Recent human action recognition methods mainly model a two-stream or 3D convolution deep learning network, with which humans spatial-temporal features can be exploited and utilized effectively. However, due to the ignoring of interaction exploiting, most of these methods cannot get good enough performance. In this paper, we propose a novel action recognition framework with Graph Convolutional Network (GCN) based Interaction Reasoning: Objects and discriminative scene patches are detected using an object detector and class active mapping (CAM), respectively; and then a GCN is introduced to model the interaction among the detected objects and scene patches. Evaluation of two widely used video action benchmarks shows that the proposed work can achieve comparable performance: the accuracy up to 43.6% at EPIC Kitchen, and 47.0% at VLOG benchmark without using optical flow, respectively.
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