有界的认识论

R. C. Robinson
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引用次数: 0

摘要

博弈论是经济学的一个分支,它使用强大的数学模型来预测代理在与其他代理进行战略互动时应该做什么。有限理性是博弈论的一个分支,它旨在解释为什么在一些有趣的情况下,人们不按照博弈论所描述的效用最大化策略行事。交互认识论是博弈论和计算机科学家用来模拟知识交互案例的正式工具。这个有趣而有用的工具以前被哲学家们所忽视。我想向哲学家们介绍互动认识论。在此之后,我将继续描述我在自己的研究中使用这个强大的正式工具的方式,通过给出一些关于有限认识论的论点,它是有限理性的类似物,如果我是对的,它可以根据许多(但不是全部)相同的模型来解释。然而,这样做需要首先更充分地阐述和解释其中的许多概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bounded Epistemology
Game theory is a branch of economics that uses powerful mathematical models to predict what agents ought to do when interacting with other agents strategically. Bounded rationality is a sub-field of game theory that sets out to explain why, in some interesting cases, people don't act according their utility maximizing strategies, as described by game theory. Interactive Epistemology is formal tool used by Game Theorists and computer scientists to model interactive cases of knowledge. This interesting and useful tool has been previously ignored by philosophers. I'd like to introduce philosophers to interactive epistemology. After doing so, I'll go on to describe the way I've used this powerful formal tool in my own research, by giving some arguments about Bounded Epistemology, which is an analogue of Bounded Rationality, and, if I'm right, is explainable according to many, but not all, of the same models. Doing so, however, requires first setting out and explaining many of these concepts more fully.
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