地球上最快乐的游戏:迪士尼乐园电子游戏的主题公园特许经营

Heather Lea Birdsall
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引用次数: 1

摘要

Heather Lea Birdsall通过一系列视频游戏将迪士尼主题公园作为品牌特许经营空间进行探索,包括Kinect迪士尼乐园冒险(微软工作室,2011年)和2017年重新发布的迪士尼乐园冒险。她的文章清楚地表明,特许经营管理在其战略性的全球扩张中结合了多个物理和数字空间。她认为,追溯迪士尼乐园游戏和应用的历史,并考虑到迪士尼乐园被“游戏化”的其他方式,可以发现一个不断深化的趋势,即利用数字游戏模式来扩展迪士尼乐园,超越其物理限制,作为一种建立和进一步发展迪士尼乐园作为超级媒体特许经营的手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Happiest Plays On Earth: Theme Park Franchising in Disneyland Video Games
Heather Lea Birdsall explores the Disney theme parks as a branded franchise space through a number of its video game appearances, including Kinect Disneyland Adventures (Microsoft Studios, 2011) and its 2017 re-release Disneyland Adventures. Her essay makes clear that franchise management unites multiple physical and digital spaces in its strategic global expansion. She argues that tracing the history of Disney park-based games and apps, and considering other ways that the parks have been ‘gamified,’ reveals an ever-deepening trend of using digital game modalities to expand the Disney parks beyond their physical limitations as a means by which to establish and further them as a super-media franchise.
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