基于FPGA的立体成像系统及其在电脑游戏中的应用

Istvan Andorko, P. Corcoran, P. Bigioi
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引用次数: 8

摘要

介绍了一种实时立体成像系统。它在单个FPGA器件上集成了双图像采集链,能够从双CMOS成像传感器提供实时同步视频输出。该平台旨在为未来高级人脸分析算法的实现提供硬件支持。在计算机游戏应用的背景下,该系统可以提供游戏玩家面部动作和表情的实时捕捉,作为下一代游戏的使能技术。潜在的应用包括(i)生成3D实时响应的游戏角色和(ii)为下一代游戏UI使用实时面部数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FPGA based stereo imaging system with applications in computer gaming
A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform is designed to provide hardware support for future implementations of advanced face analysis algorithms. In the context of computer gaming applications this system can provide real-time capture of a game players facial actions and expressions serving as an enabling technology for next generation gaming. Potential applications include (i) generating 3D real-time responsive game avatars and (ii) employing real-time face data for next-generation game UI.
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