{"title":"黑客马拉松是真实学习的工具","authors":"Mairéad Hogan","doi":"10.1145/3502717.3532157","DOIUrl":null,"url":null,"abstract":"Authentic learning is a well-established method of developing skills in a real-world environment. This paper discusses how a hackathon can be used to replicate a real-life approach to development whilst providing support to the students by way of academic and industry mentors. The aim of the activity was to develop a genuine understanding in students of how user experience design is best implemented. Learnings were assessed using video submissions and reflective journals.","PeriodicalId":274484,"journal":{"name":"Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Hackathons as a Tool for Authentic Learning\",\"authors\":\"Mairéad Hogan\",\"doi\":\"10.1145/3502717.3532157\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Authentic learning is a well-established method of developing skills in a real-world environment. This paper discusses how a hackathon can be used to replicate a real-life approach to development whilst providing support to the students by way of academic and industry mentors. The aim of the activity was to develop a genuine understanding in students of how user experience design is best implemented. Learnings were assessed using video submissions and reflective journals.\",\"PeriodicalId\":274484,\"journal\":{\"name\":\"Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3502717.3532157\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3502717.3532157","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Authentic learning is a well-established method of developing skills in a real-world environment. This paper discusses how a hackathon can be used to replicate a real-life approach to development whilst providing support to the students by way of academic and industry mentors. The aim of the activity was to develop a genuine understanding in students of how user experience design is best implemented. Learnings were assessed using video submissions and reflective journals.