{"title":"应用级图形流通道","authors":"P. Inostroza, J. Lemordant","doi":"10.1145/1035662.1035671","DOIUrl":null,"url":null,"abstract":"Scene Graph APIs are used to interact at the application level with a 2D or 3D scene. Examples of such APIs are the External Authoring Interface for VRML scenes or the MPEG-J scene graph API for MPEG-4 scenes. In theory, a remote or local application could interact with the scene using these APIs. But in practice, the application is running in the scene player as a java applet or MPEGlet. This paper shows how a remote scene graph API can be implemented by defining a new graphic streaming channel at the application level. We describe a simple and compact communication protocol corresponding to this streaming channel and give some results of use of this channel. A comparison between EAI and MPEG-J scene graph is also presented.","PeriodicalId":415618,"journal":{"name":"International Latin American Networking Conference","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Application-level graphic streaming channel\",\"authors\":\"P. Inostroza, J. Lemordant\",\"doi\":\"10.1145/1035662.1035671\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Scene Graph APIs are used to interact at the application level with a 2D or 3D scene. Examples of such APIs are the External Authoring Interface for VRML scenes or the MPEG-J scene graph API for MPEG-4 scenes. In theory, a remote or local application could interact with the scene using these APIs. But in practice, the application is running in the scene player as a java applet or MPEGlet. This paper shows how a remote scene graph API can be implemented by defining a new graphic streaming channel at the application level. We describe a simple and compact communication protocol corresponding to this streaming channel and give some results of use of this channel. A comparison between EAI and MPEG-J scene graph is also presented.\",\"PeriodicalId\":415618,\"journal\":{\"name\":\"International Latin American Networking Conference\",\"volume\":\"66 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-10-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Latin American Networking Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1035662.1035671\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Latin American Networking Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1035662.1035671","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Scene Graph APIs are used to interact at the application level with a 2D or 3D scene. Examples of such APIs are the External Authoring Interface for VRML scenes or the MPEG-J scene graph API for MPEG-4 scenes. In theory, a remote or local application could interact with the scene using these APIs. But in practice, the application is running in the scene player as a java applet or MPEGlet. This paper shows how a remote scene graph API can be implemented by defining a new graphic streaming channel at the application level. We describe a simple and compact communication protocol corresponding to this streaming channel and give some results of use of this channel. A comparison between EAI and MPEG-J scene graph is also presented.