增强练习:增加新手的练习时间

Benjamin Geelan, A. Zulkifly, Anthony Smith, Aran J. Cauchi-Saunders, K. Salas, Ian J. Lewis
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引用次数: 12

摘要

让人们参与运动对人们的健康至关重要。肥胖等健康问题是世界各国政府和社会持续关注的重要问题,这可以通过增加人口的锻炼活动来改善。缺乏运动动机和参与的问题是众所周知的,因此确定提高运动活动参与的技术是值得研究的。该项目报告了一项旨在通过游戏化运动解决方案增加运动活动持续时间和运动活动强度的倡议。初步结果表明,与非游戏化的运动器材相比,在传统运动器材中加入游戏化元素可以增加锻炼时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented exergaming: increasing exercise duration in novices
Engaging people in exercise is vital for the health of the population. Health issues such as obesity are significant ongoing concerns for governments and society across the world, which can be improved through increasing the exercise activities of the population. The problem of lack of motivation for and engagement in exercise is well known, and so identifying techniques to improve engagement in exercise activities is worthy of investigation. This project reports on an initiative designed to increase both the duration of exercise activity and the intensity of exercise activity, through a gamified exercise solution. Preliminary results indicate that augmenting traditional exercise equipment with gamified elements can increase the time spent exercising, when compared to non-gamified exercise equipment.
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