用于解剖模拟的刚性和可变形模型的统一蒙皮

I. Stavness, C. A. Sánchez, J. Lloyd, A. Ho, Johnty Wang, S. Fels, Danny Huang
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引用次数: 22

摘要

我们提出了一种新的几何蒙皮方法,将刚体模型的几何混合与有限元模型的嵌入表面相结合。由此产生的蒙皮方法为建模者和动画师提供了灵活性,可以通过连接到受所有动态组件影响的单个蒙皮网格的耦合刚性和可变形结构的组合来选择所需的动态自由度。这种方法对于包括硬结构(骨骼)和软组织(肌肉、肌腱)的混合解剖模型特别有用。我们展示了我们的上呼吸道模型的剥皮方法,并创建了由口腔解剖学肌肉驱动的生物力学模型产生的吞咽和语音声学模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unified skinning of rigid and deformable models for anatomical simulations
We propose a novel geometric skinning approach that unifies geometric blending for rigid-body models with embedded surfaces for finite-element models. The resulting skinning method provides flexibility for modelers and animators to select the desired dynamic degrees-of-freedom through a combination of coupled rigid and deformable structures connected to a single skin mesh that is influenced by all dynamic components. The approach is particularly useful for anatomical models that include a mix of hard structures (bones) and soft tissues (muscles, tendons). We demonstrate our skinning method for an upper airway model and create first-of-its-kind simulations of swallowing and speech acoustics that are generated by muscle-driven biomechanical models of the oral anatomy.
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