Inkatán:智能电视和Android的集成交互游戏

Raphael Bravo Dedo, Juan Jesus Cueto Yabar, David Mauricio
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引用次数: 0

摘要

如今,由于连接、不同平台的兼容性和开发文档等特定属性的限制,与多种设备交互相关的游戏产业仍处于起步阶段。在本文中,我们提出了一个名为INKATAN的多人游戏,它集成了智能电视和Android设备之间的集成交互和跨设备技术。我们使用一个基于Web套接字的库,它允许基于服务器-客户端原则的多个设备的连接,这些设备共享类似的环境,而不依赖于它所属的平台。INKATAN是一款合作策略游戏,允许多达4名玩家同时玩,使用Android设备和智能电视作为互动图表。对30名被分成2组和4组的玩家进行的测试表明,所有参与者的体验、质量和满意度都在一致和完全一致之间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inkatán: A Game for Smart TV and Android with Ensemble Interactions
Nowadays, the game industry related to the interaction of multiples devices is still incipient due the current limitations between specific attributes like connection, compatibility of different platforms and documentation for development. In this paper we proposed a multiplayer game called INKATAN that integrates ensemble interactions and cross device technologies between Smart TVs and Android devices. We use a library based on Web sockets that allow, based on server-client principle, the connection of multiple devices that share similar environment independently of the platform that it belongs. INKATAN is a cooperative strategy game that allow up to 4 players to play at the same time using Android devices and a Smart TV as an interaction chart. The tests performed to 30 users divided in groups of 2 and 4 players show that the experience, quality and satisfaction present between accord and totally accord of all participants.
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