{"title":"填补空白:在交互式桌面学习环境中捕捉社会规则","authors":"Abigail Evans, J. Wobbrock","doi":"10.22318/ICLS2014.1157","DOIUrl":null,"url":null,"abstract":"A study of small groups collaborating at an interactive tabletop was conducted. Group discussions were coded according to the type and quality of social regulation processes used. Episodes of high and low quality social regulation were then matched with the software logs to identify patterns of interaction associated with quality of social regulation. A key finding is that instances of low-quality social regulation were characterized by more than twice as much interaction with the software as high-quality instances.","PeriodicalId":145751,"journal":{"name":"International Conference of the Learning Sciences","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2014-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Filling in the Gaps: Capturing Social Regulation in an Interactive Tabletop Learning Environment\",\"authors\":\"Abigail Evans, J. Wobbrock\",\"doi\":\"10.22318/ICLS2014.1157\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A study of small groups collaborating at an interactive tabletop was conducted. Group discussions were coded according to the type and quality of social regulation processes used. Episodes of high and low quality social regulation were then matched with the software logs to identify patterns of interaction associated with quality of social regulation. A key finding is that instances of low-quality social regulation were characterized by more than twice as much interaction with the software as high-quality instances.\",\"PeriodicalId\":145751,\"journal\":{\"name\":\"International Conference of the Learning Sciences\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference of the Learning Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22318/ICLS2014.1157\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference of the Learning Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22318/ICLS2014.1157","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Filling in the Gaps: Capturing Social Regulation in an Interactive Tabletop Learning Environment
A study of small groups collaborating at an interactive tabletop was conducted. Group discussions were coded according to the type and quality of social regulation processes used. Episodes of high and low quality social regulation were then matched with the software logs to identify patterns of interaction associated with quality of social regulation. A key finding is that instances of low-quality social regulation were characterized by more than twice as much interaction with the software as high-quality instances.