足球场内的实时混合现实3D视频

T. Koyama, I. Kitahara, Y. Ohta
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引用次数: 87

摘要

本文提出了一种实现多摄像机视频采集、三维模型重构和实时传输三维视频数据的三维视频显示系统的方法。我们用一个由单个平面和从多个摄像机提取的二维纹理组成的简化的3D模型来表示目标物体。这个3D模型非常简单,可以通过网络传输。我们开发了一个原型系统,可以捕获多个视频,重建3D模型,通过网络传输模型,并实时显示3D视频。一个典型的足球场景的3D视频,包括12名球员,以每秒26帧的速度处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Live mixed-reality 3D video in soccer stadium
This paper proposes a method to realize a 3D video display system that can capture video from multiple cameras, reconstruct 3D models and transmit 3D video data in real time. We represent a target object with a simplified 3D model consisting of a single plane and a 2D texture extracted from multiple cameras. This 3D model is simple enough to be transmitted via a network. We have developed a prototype system that can capture multiple videos, reconstruct 3D models, transmit the models via a network, and display 3D video in real time. A 3D video of a typical soccer scene that includes a dozen players was processed at 26 frames per second.
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