基于相应三维纹理模型的三维人体重建:主要方法的比较

Hamid Habib Syed, M. H. Mahmood
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引用次数: 0

摘要

材料开发的纹理和选择的技术决定了成品3D模型的真实感。对三维模型的纹理生成和三维人体的重建方法进行了深入的文献综述。在三维模型上进行纹理映射是其中的关键步骤之一。要使模型更加逼真,需要将特定的属性应用于建模对象。通过重建,可以洞察物体的特性,这些特性从单一角度看是不明显的,比如物体与场景中其他物体的相对位置和体积。重建人体表面几何结构,包括不可见区域,并将多个图像尺度组合成一个三维空间。对Market-1501、DeepFashion和SURREAL等数据集实验的广泛回顾表明,不同的分析方法在定性和定量上都是有效的,就像用SSIM和LPIPS等评估指标来衡量的那样。我们旨在估计这些技术的当前发展水平和潜力,以便有进一步的改进和更广泛的纹理生成和3D人体重建应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Human Reconstruction with Corresponding 3D Texture Model: A Comparison of Salient Approaches
It is the texture for materials development and the technology selected that determines the realism of the finished 3D model. An in-depth literature review is presented on approaches to producing textures for 3D models and reconstructing 3D humans. The process of texture mapping on a 3D model is one of the key steps. Making a model more realistic requires specific properties to be applied to the modeled object. Through reconstruction, insight into qualities of an object could be gained that aren’t apparent from a single perspective like its relative position and volume in relation to others in the scene. Human surface geometry is reconstructed, including invisible areas, and multiple image scales are combined into one 3D space. An extensive review of experimentation on datasets like Market-1501, DeepFashion and SURREAL shows that different analytical approaches work both qualitatively and quantitatively, as measured by evaluation metrics like SSIM and LPIPS. We aimed to estimate the current level of development and potential of these techniques so that there could be further improvements and a wider range of applications for texture generation and 3D human reconstruction.
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