射线追踪管道的多边界体层次结构

T. Viitanen, M. Koskela, P. Jääskeläinen, J. Takala
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引用次数: 7

摘要

CPU上的高性能光线跟踪现在主要基于多边界体层次(MBVH)树。我们将MBVH应用于固定函数射线追踪加速器体系结构。根据周期级模拟和功率分析,MBVH在非相干光线场景中平均每帧减少24%的能量,并将每个区域的性能提高19%,因为其紧凑的内存布局减少了DRAM流量。使用一次射线,能源效率提高了15%,单位面积的性能提高了20%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi bounding volume hierarchies for ray tracing pipelines
High-performance ray tracing on CPU is now largely based on Multi Bounding Volume Hierarchy (MBVH) trees. We apply MBVH to a fixed-function ray tracing accelerator architecture. According to cycle-level simulations and power analysis, MBVH reduces energy per frame by an average of 24% and improves performance per area by 19% in scenes with incoherent rays, due to its compact memory layout which reduces DRAM traffic. With primary rays, energy efficiency improves by 15% and performance per area by 20%.
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