基于遗传算法和神经网络的三维建筑立面优化

Yan Zhang, Guangzheng Fei, Wenqian Shang
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引用次数: 1

摘要

三维场景的设计应遵循建筑的组织规律。目前,3D场景设计通常由缺乏建筑知识的美术设计师进行。本文提出了一种解决这一问题的方法。改进交互式遗传算法,获得最佳自适应特征,结合ART1网络模拟用户行为,对个体进行评价。该方法可以解决人工评估操作在评估过程中因用户疲劳而产生错误的问题,并且可以增加代数以获得更多的信息。基于实验心理学原理对ART1网络进行了改进,模拟了人脑记忆模式的层次结构,提高了记忆容量和计算效率。这样可以获得更精确的三维立面特征自适应值,改善了三维建筑立面的演化过程。该方法减少了美术设计中的繁琐工作,有效地指导了三维场景方案的设计。该方法的不足之处是对审美人格中某些内隐审美指标之间的关系研究不够深入,在建立一个合理的近似模型来表达内隐审美特征方面缺乏成功的探索。在未来,我们应该更深入地研究和解决上述问题。该方法适用于3D建筑立面的批量优化,对3D建筑设计、景观设计、3D游戏场景设计和虚拟现实具有积极意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D architecture facade optimization based on genetic algorithm and neural network
The design of 3D scene should follow the rules of architecture's organization. At present, the 3D scene design are usually carried out by art designer who lack the knowledge of architecture. A method is proposed in this paper to solve the problem. We improved the interactive genetic algorithm to obtain the best adaptive features, and combined the ART1 network to simulate the behavior of users to evaluate the individuals. This method can solve the problem that manual evaluation operation may cause errors by the user's fatigue during the evaluation process, and it can increase the number of generations to obtain more information. We improved the ART1 net work based on the principle of experimental psychology to simulate the hierarchical structure of human brain's memory mode, and increased the memory capacity and compute efficiency. In this way, we can obtain the more accuracy adaptive values of 3D facade's features and improved the3D architecture facade's evolution process. This method can reduce the tedious work in art design, and effectively guide the design of 3D scene scheme. The disadvantage of this method is that it is not do enough works to deeply explore the relationship between some kinds of implicit aesthetic indexes in aesthetic personality, and lack of successful exploring in establishing a reasonable approximate model to express the implicit aesthetic characteristics. In future we should study more deeply and solve the problems above. This method is suitable for batching optimizing the 3D architecture facade, and has a positive meaning for 3D architectural design, landsape design, 3D game scene design and virtual reality.
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