介于3D活动外观模型和3D变形模型之间

J. Heo, M. Savvides
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引用次数: 14

摘要

本文提出了一种从二维图像生成三维变形模型的新方法。我们开发了从二维图像中获得的稀疏点集进行三维人脸重建的算法。为了精确地建立图像之间的对应关系,我们将主动形状模型(asm)和主动外观模型(CASAAMs)智能地结合起来,提高了像素级精度和对未见人脸的泛化性能。CASAAMs应用于同一个人的不同视图图像,以提取不同姿势的面部形状。这些二维形状被组合起来重建一个稀疏的三维模型。该方法通过对现有顶点的加权和生成新的顶点,从而提高模型的点密度。然后,利用平均三维深度图对密集三维模型的深度进行修正,以更真实地保留面部结构;最后,将所有249个具有表达式变化的3D模型组合在一起,生成一个用于紧凑表示的3DMM。使用由249个表情和光照变化的人组成的multi-PIE数据库的第一次会话进行建模。不同于典型的3D dm,我们的模型可以在不同的光照条件下更逼真、更高效地生成3D人脸(在P4机器上2-3秒)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
In between 3D Active Appearance Models and 3D Morphable Models
In this paper we propose a novel method of generating 3D morphable models (3DMMs) from 2D images. We develop algorithms of 3D face reconstruction from a sparse set of points acquired from 2D images. In order to establish correspondence between images precisely, we combined active shape models (ASMs) and active appearance models (AAMs)(CASAAMs) in an intelligent way, showing improved performance on pixel-level accuracy and generalization to unseen faces. The CASAAMs are applied to the images of different views of the same person to extract facial shapes across pose. These 2D shapes are combined for reconstructing a sparse 3D model. The point density of the model is increased by the loop subdivision method, which generates new vertices by a weighted sum of the existing vertices. Then, the depth of the dense 3D model is modified with an average 3D depth-map in order to preserve facial structure more realistically. Finally, all 249 3D models with expression changes are combined to generate a 3DMM for a compact representation. The first session of the multi-PIE database, consisting of 249 persons with expression and illumination changes, is used for the modeling. Unlike typical 3DMMs, our model can generate 3D human faces more realistically and efficiently (2-3 seconds on P4 machine) under diverse illumination conditions.
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