虚拟样机应用中功能性布料的物理建模与仿真

M. Fontana, C. Rizzi, Umberto Cugini
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引用次数: 8

摘要

提出了一种面向计算机辅助设计(cad)的复杂形状功能布设计系统,并提供了基于物理的建模核心,用于仿真和虚拟样机任务。纺织品在物理上被建模为受牛顿动力学影响的三维空间中的粒子网格,内部弹簧、弯曲和剪切力来自测量材料行为的KES-F数据。与环境的相互作用表现为外力、与障碍的碰撞、自我碰撞和约束。与基于物理的动画系统不同,所提出的系统是为真实的设计目的而设计的,包括模拟实际服装和结构纺织品的构建过程的功能,例如,网格缝纫/组装,小部件的插入,多层织物组成,机械形状变形,以及2d到3d的映射方法。作为应用,考虑了纺织品配置的几种情况,工业公司直接提供几何模型,并呈现不同程度的设计复杂性,例如服装部门的服装模型(例如,男士夹克),或汽车行业使用的功能性纺织品(例如,柔软的汽车上衣)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physics-based modelling and simulation of functional cloth for virtual prototyping applications
A CAD-oriented system is proposed for the design of complex-shaped functional cloth, provided with a physics-based modelling core for simulation and virtual prototyping tasks. Textiles are physically modelled as particle grids in 3D space subjected to Newtonian dynamics, with internal spring, bending and shear forces derived from KES-F data measuring material behaviour. Interactions with the environment are expressed as external forces, collisions against obstacles, self-collisions and constraints. Differently from physics-based animation systems, the proposed system is conceived for real design purposes, and includes functionalities emulating the construction process of actual clothing and structural textiles, e.g., mesh sewing/assembly, insertion of small components, multi-layered fabric composition, mechanical shape deformation, and 2D-to-3D mapping methods. As applications, several cases of textile configurations are considered, with geometric models directly provided by industrial companies and presenting different levels of design complexities, such as garment models (e.g., men's jackets) for the clothing sector, or functional textiles used in the automotive industry (e.g., soft car tops).
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