视网膜分辨率显示技术给VR产业带来冲击

Yen-Chih Chiang, Shih-Song Cheng, Huei-Siou Chen, Le-Jean Wei, Li-Min Huang, David K. T. Chu
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引用次数: 2

摘要

目前1,视觉现实头戴式显示器存在显示器分辨率不足、延迟、容错冲突等问题,而分辨率又不够高,导致显示器的虚拟图像出现颗粒化或屏门效应。这些问题给VR用户带来了不完美的图像质量体验,无法获得良好的沉浸感。因此,有必要解决显示分辨率不足的问题。英特科技有限公司正在朝着这个目标努力,并取得了很好的进展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Retinal resolution display technology brings impact to VR industry
Currently1, Visual Reality Head-mounted Display has several problems that need to be overcome, such as insufficient resolution of the display, latency, Vergence-accommodation Conflict, etc., while the resolution is not high enough, causing the virtual image of the display to have graininess or Screen-door Effect. These problems have brought VR users an imperfect image quality experience and are unable to achieve a good sense of immersion. Therefore, it is necessary to solve the problem of insufficient display resolution. INT TECH Co., is working towards this goal and has made very good progress.
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