多通道公平迭代充水博弈

Majed Haddad, P. Więcek, Oussama Habachi, S. Perlaza, S. M. Shah
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引用次数: 0

摘要

充水算法以在时变无线通信网络中提供最佳数据速率而闻名。本文考虑了一个完全协调的注水博弈,其中每个用户只在指定的载波上传输。与传统算法相反,本文提出的算法(FEAT)的主要目标是在满足不同用户之间公平性约束的情况下实现接近最优的性能。FEAT的关键思想是最小化最佳用户和最差用户的效用之间的比率。为了实现这一目标,我们设计了一种算法,在每次迭代(通道分配)时,将一个通道分配给一个用户,同时确保它不会比系统中的其他用户损失更多。在本文中,我们证明了FEAT在许多方面优于大多数现有的相关算法,特别是在限制干扰的系统中。事实上,通过FEAT,我们可以确保一个低复杂度、接近最优的、公平的解决方案。结果表明,从个人角度来看,几乎全局最优和良好之间的平衡似乎很难在大量用户中维持,因此增加了所提出算法的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fair Iterative Water-Filling Game for Multiple Access Channels
The water-filling algorithm is well known for providing optimal data rates in time varying wireless communication networks. In this paper, a perfectly coordinated water-filling game is considered, in which each user transmits only on the assigned carrier. Contrary to conventional algorithms, the main goal of the proposed algorithm (FEAT) is to achieve near optimal performance, while satisfying fairness constraints among different users. The key idea within FEAT is to minimize the ratio between the utilities of the best and the worst users. To achieve this goal, we devise an algorithm such that, at each iteration (channel assignment), a channel is assigned to a user, while ensuring that it does not lose much more than other users in the system. In this paper, we show that FEAT outperforms most of the existing related algorithms in many aspects, especially in interference-limited systems. Indeed, with FEAT, we can ensure a low complexity near-optimal, and fair solution. It is shown that the balance between being nearly globally optimal and good from an individual point of view seems hard to sustain with a significant number of users, hence adding robustness to the proposed algorithm.
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