面向虚拟世界的移动边缘计算调查:架构、应用和挑战

Yitong Wang, Jun Zhao
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引用次数: 8

摘要

虚拟世界是一个新兴的虚拟世界,人类可以像在现实世界中一样实时互动,建立坚实的社会联系,开创了互联网和互动的新时代。在虚拟世界中,以3D渲染、扩展现实、数字双胞胎、人工智能、区块链等关键技术为基础的虚拟人物的教育、会议、购物等社交活动以身临其境的逼真环境为基础。然而,计算、存储和能源的限制限制了Metaverse的发展,并且一系列系统问题(例如延迟、安全性和电池寿命)不断出现。因此,如何找到相应的措施来减轻不满意的影响成为关注的焦点。移动边缘计算(MEC)作为一种分布式计算范式,将计算密集型任务卸载到网络边缘。它使资源尽可能接近终端设备,解决了上面提到的缺点。在本文中,我们提出了一个基于mec的元宇宙的全面调查。特别强调了技术融合、架构和应用场景,例如:BoundlessXR和CloudXR。值得注意的是,我们介绍了开发元宇宙系统的潜在未来方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Survey of Mobile Edge Computing for the Metaverse: Architectures, Applications, and Challenges
Metaverse is an emerging virtual universe where humans can have real-time interactions and solid social links like in the physical world, and it opens up a new era of Internet and interactions. In Metaverse, an immersive and photorealistic environment promotes social activities, including education, meetings, and shopping of digital avatars based on critical technologies, including 3D rendering, extended reality, digital twins, artificial intelligence, and Blockchain. However, the limitations of computation, storage, and energy resources restrict the development of Metaverse, and a series of system issues (e.g., latency, security, and battery-life) continue to arise. As a result, how to find corresponding measurements to mitigate unsatisfactory influences becomes the focus. Mobile edge computing (MEC) as a distributed computing paradigm offloads computation-intensive tasks to the edge of the network. It brings the resources as close as possible to the end devices, addressing the shortcomings mentioned above. In this paper, we propose a comprehensive survey of the MEC-based Metaverse. Particular emphasis is given to the technologies convergence, architectures, and application scenarios, e.g., BoundlessXR and CloudXR. Significantly, we introduce the potential future directions for developing Metaverse systems.
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