使用RGB-D数据的3D交互式映射

P. Vieira, R. Ventura
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引用次数: 6

摘要

在搜索和救援任务中,室内环境的3D映射任务在为人类团队提供详细的空间信息方面非常有用。这可以通过配备了能够获取深度和颜色数据的传感器的野外机器人来完成,比如Kinect传感器提供的传感器。文献中已经提出了几种方法来解决深度数据的自动三维重建问题。大多数方法依赖于单个深度帧之间匹配误差的最小化。然而,传感器数据中的模糊性往往会导致错误匹配(由于局部最小值),这在纯自动方法中很难处理。本文针对RGB-D数据的三维重建,提出了一种半自动的方法,称为交互式映射,在检测和纠正错误匹配的过程中,由人工操作员参与。该方法不允许操作员在一帧一帧的基础上完全自由地校正匹配,而是沿着最不确定的自由度限制人工干预。用户能够平移和旋转单个RGB-D点云,借助对每个点云运动的类似力场的反应。使用安装在履带式轮式机器人RAPOSA-NG上的kinect获取并使用了一个数据集,RAPOSA-NG是为搜索和救援任务开发的。给出了一些初步结果,说明了该方法的优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive mapping in 3D using RGB-D data
The task of 3D mapping indoor environments in Search and Rescue missions can be very useful on providing detailed spacial informarion to human teams. This can be accomplished using field robots, equipped with sensors capable of obtaining depth and color data, such as the one provided by the Kinect sensor. Several methods have been proposed in the literature to address the problem of automatic 3D reconstruction from depth data. Most methods rely on the minimization of the matching error among individual depth frames. However, ambiguity in sensor data often leads to erroneous matching (due to local minima), hard to cope with in a purely automatic approach. This paper is targeted to 3D reconstruction from RGB-D data, and proposes a semi-automatic approach, denoted Interactive Mapping, involving a human operator in the process of detecting and correcting erroneous matches. Instead of allowing the operator complete freedom in correcting the matching in a frame by frame basis, the proposed method constrains human intervention along the degrees of freedom with most uncertainty. The user is able to translate and rotate individual RGB-D point clouds, with the help of a force field-like reaction to the movement of each point cloud. A dataset was obtained and used using a kinect equipped on the tracked wheel robot RAPOSA-NG, developed for Search and Rescue missions. Some preliminary results are presented, illustrating the advantages of the method.
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