将实体玩具整合到学习和玩虚拟现实体验中

Lior Shapira, J. Amores, X. Benavides
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引用次数: 24

摘要

我们介绍了一种概念验证型虚拟现实系统——触觉levr,在该系统中,用户可以自由移动,并与虚拟世界中的物理对象和玩具进行交互。通过整合用户的头、手、脚以及物体的跟踪信息,我们推断出复杂的手势和互动,如摇动玩具、旋转方向盘或拍手。我们为孩子们创造教育和娱乐体验,促进探索和发现,同时感觉直观和安全。在每个体验中,对象都有独特的外观和行为,例如在电路实验室中,玩具块充当开关、电池和灯泡。我们对5-11岁的儿童进行了一项用户研究,他们体验了触觉手柄,并与物理对象的虚拟代理进行了互动。孩子们立即适应了这个环境,直观地发现了各种各样的互动,完成任务的速度比使用非触觉虚拟物体更快。此外,实体玩具的存在为合作游戏创造了机会,即使只有一些孩子使用VR耳机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TactileVR: Integrating Physical Toys into Learn and Play Virtual Reality Experiences
We present TactileVR, a proof-of-concept virtual reality system in which a user is free to move around and interact with physical objects and toys, which are represented in the virtual world. By integrating tracking information from the head, hands and feet of the user, as well as the objects, we infer complex gestures and interactions such as shaking a toy, rotating a steering wheel, or clapping your hands. We create educational and recreational experiences for kids, which promote exploration and discovery, while feeling intuitive and safe. In each experience objects have a unique appearance and behavior e.g. in an electric circuits lab toy blocks serve as switches, batteries and light bulbs.We conducted a user study with children ages 5-11, who experienced TactileVR and interacted with virtual proxies of physical objects. Children took instantly to the TactileVR environment, intuitively discovered a variety of interactions, and completed tasks faster than with non-tactile virtual objects. Moreover, the presence of physical toys created the opportunity for collaborative play, even when only some of the kids were using a VR headset.
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