Exdra Pablya Pires da Silva, Juliete Peres, Kelly Cristina Puertas
{"title":"虚拟娱乐取代传统游戏与儿童发展的关系:几点考虑","authors":"Exdra Pablya Pires da Silva, Juliete Peres, Kelly Cristina Puertas","doi":"10.56238/seveniiimulti2023-262","DOIUrl":null,"url":null,"abstract":"In the conception of De Pontes (2017) the period of the Middle Ages was marked by the non-existent concept of childhood, so age did not have a special weight. People lived in a timeless way, regardless of their date of birth or their own age. For a long time the idea of childhood did not exist, not having the knowledge of the phases of life that is currently presented, such as childhood, adolescence and adulthood and late adulthood.","PeriodicalId":271365,"journal":{"name":"III SEVEN INTERNATIONAL MULTIDISCIPLINARY CONGRESS","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The replacement of traditional games by virtual entertainments in interface with the development of the child: Some considerations\",\"authors\":\"Exdra Pablya Pires da Silva, Juliete Peres, Kelly Cristina Puertas\",\"doi\":\"10.56238/seveniiimulti2023-262\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the conception of De Pontes (2017) the period of the Middle Ages was marked by the non-existent concept of childhood, so age did not have a special weight. People lived in a timeless way, regardless of their date of birth or their own age. For a long time the idea of childhood did not exist, not having the knowledge of the phases of life that is currently presented, such as childhood, adolescence and adulthood and late adulthood.\",\"PeriodicalId\":271365,\"journal\":{\"name\":\"III SEVEN INTERNATIONAL MULTIDISCIPLINARY CONGRESS\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"III SEVEN INTERNATIONAL MULTIDISCIPLINARY CONGRESS\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.56238/seveniiimulti2023-262\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"III SEVEN INTERNATIONAL MULTIDISCIPLINARY CONGRESS","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.56238/seveniiimulti2023-262","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The replacement of traditional games by virtual entertainments in interface with the development of the child: Some considerations
In the conception of De Pontes (2017) the period of the Middle Ages was marked by the non-existent concept of childhood, so age did not have a special weight. People lived in a timeless way, regardless of their date of birth or their own age. For a long time the idea of childhood did not exist, not having the knowledge of the phases of life that is currently presented, such as childhood, adolescence and adulthood and late adulthood.