果冻马球:通过小规模运动增加体育比赛的丰富性和竞争性

Mike Sheinin, C. Gutwin
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引用次数: 2

摘要

体育类电子游戏本来应该具有竞争性,但它们在为玩家提供真正的竞争方面存在不足。传统体育电子游戏中对统计模拟的强调剥夺了玩家获得专业技能发展的能力,使他们无法区分自己与其他玩家的比赛方式,并改变他们在整个比赛过程中的比赛方式。《Jelly Polo》是一款2D 3对3运动电子游戏,使用小规模运动来克服上述缺点。通过提供基于冲动的运动和精确传球,球员可以获得跑动和传球的专业知识,从而区分他们的比赛方式。小规模的消耗也会让玩家感到疲劳,迫使他们在整个游戏过程中制定策略。《果冻Polo》是第一个证明小规模的努力可以增加体育电子游戏的丰富性和竞争力的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Jelly polo: increasing richness and competition in sports games using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players. The emphasis on statistical simulations in traditional sports video games has taken away the ability for players to gain expertise development, differentiate how they play from other players, and change the way they play throughout the course of the game. Jelly Polo, a 2D 3-on-3 sports video game uses small-scale exertion to counter the drawbacks stated above. By providing impulse-based movement and precision passing, players can gain expertise in running and passing, differentiating how they play. The small-scale exertion aspect also makes players fatigued, forcing them to strategize how they play throughout the course of a game. Jelly Polo is the first game to show that small-scale exertion can increase the richness and competitiveness in sports video games.
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