sma / ma x类kumal (kuis animalia)游戏评估工具的开发

Yanggi Lutfian Fathoni, Dian Puspita Anggraini, Devita Sulistiana
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摘要

生物评价工具非常重要。目前的现实是,由于工具、材料和时间的限制,生物评价工具在学习中很少使用。其中一个努力是开发一个基于计算机/ pc的KUMAL (Kuis Animalia)游戏应用程序。目的是确定开发KUMAL游戏作为动物材料学习评估工具的可行性。本研究采用研究与开发(R&D)研究与开发方法进行。本研究的样本为3名材料专家、3名媒体专家和3名IT专家。本研究的验证结果有84%来自材料验证者的非常可行类别,83%来自媒体验证者的非常可行类别,83%来自IT验证者的非常可行类别。本研究的结论是,KUMAL游戏可以作为X级SMA/MA动物材料生物学学习的评估工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DEVELOPMENT OF KUMAL (KUIS ANIMALIA) GAME EVALUATION TOOL FOR SMA/MA CLASS X
Biological evaluation tools are very important. The current reality is that biology evaluation tools are rarely used in learning because of limited tools, materials and time. One of the efforts made is to develop a computer/PC-based KUMAL (Kuis Animalia) game application. The aim is to determine the feasibility of the KUMAL game developed as a learning evaluation tool on animalia material. The research was conducted using Research and Development (R&D) research and development methods. The samples in this study were 3 material experts, 3 media experts and 3 IT experts.           The validation results from this study are 84% with a very feasible category from the material validator, 83% with a very feasible category from the media validator and 83% with a very feasible category from the IT validator. The conclusion of this study is that the KUMAL game is feasible to be used as an evaluation tool for biology learning in animalia material for class X SMA/MA.
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