移动机器人避障模糊规则的学习

S. Aoyagi, Nobuhito Sato, Kyosuke Yamamoto, Tomokazu Takahashi, Masatoshi Suzuki
{"title":"移动机器人避障模糊规则的学习","authors":"S. Aoyagi, Nobuhito Sato, Kyosuke Yamamoto, Tomokazu Takahashi, Masatoshi Suzuki","doi":"10.5687/iscie.34.209","DOIUrl":null,"url":null,"abstract":"To coexist with human, a robot has to avoid obstacles based on human-like flexible decisionmaking. In this article, we recorded the angle and speed when a human operates a robot to avoid a moving obstacle on a developed computer simulator. Using obtained data, fuzzy rules to decide the moving direction and speed at every moment were derived as follows: as input variables, distance to obstacle, angle to obstacle, speed of obstacles, and moving direction of obstacle, were adopted. As output variables, steering angle and moving speed of robot were adopted, where it is noted not only angle but also speed is considered compared to other prior researches. Based on fuzzy-neural networks method, two networks having 4 inputs and 1 output were prepared. A membership function of input variable has 5 isosceles triangles. Fuzzy rules, number of which is 625 (=5), were assumed. Optimal center and width of each triangle were obtained so as that the network reproduces the trajectories of simulation experiment with minimum errors. The proposed method based on obtained fuzzy rules was compared with the conventional potential method and reinforcement trajectory learning method. The robot avoided flexibly and smoothly a moving obstacle like human with both short mileage and small crash rate by using proposed method on the simulator.","PeriodicalId":403477,"journal":{"name":"Transactions of the Institute of Systems, Control and Information Engineers","volume":"123 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Learning of Fuzzy Rules for Avoidance of a Moving Obstacle in a Mobile Robot\",\"authors\":\"S. Aoyagi, Nobuhito Sato, Kyosuke Yamamoto, Tomokazu Takahashi, Masatoshi Suzuki\",\"doi\":\"10.5687/iscie.34.209\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To coexist with human, a robot has to avoid obstacles based on human-like flexible decisionmaking. In this article, we recorded the angle and speed when a human operates a robot to avoid a moving obstacle on a developed computer simulator. Using obtained data, fuzzy rules to decide the moving direction and speed at every moment were derived as follows: as input variables, distance to obstacle, angle to obstacle, speed of obstacles, and moving direction of obstacle, were adopted. As output variables, steering angle and moving speed of robot were adopted, where it is noted not only angle but also speed is considered compared to other prior researches. Based on fuzzy-neural networks method, two networks having 4 inputs and 1 output were prepared. A membership function of input variable has 5 isosceles triangles. Fuzzy rules, number of which is 625 (=5), were assumed. Optimal center and width of each triangle were obtained so as that the network reproduces the trajectories of simulation experiment with minimum errors. The proposed method based on obtained fuzzy rules was compared with the conventional potential method and reinforcement trajectory learning method. The robot avoided flexibly and smoothly a moving obstacle like human with both short mileage and small crash rate by using proposed method on the simulator.\",\"PeriodicalId\":403477,\"journal\":{\"name\":\"Transactions of the Institute of Systems, Control and Information Engineers\",\"volume\":\"123 4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Transactions of the Institute of Systems, Control and Information Engineers\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5687/iscie.34.209\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Transactions of the Institute of Systems, Control and Information Engineers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5687/iscie.34.209","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

为了与人类共存,机器人必须基于类人的灵活决策来避开障碍物。在这篇文章中,我们在一个开发的计算机模拟器上记录了人类操作机器人避开移动障碍物的角度和速度。利用获得的数据,推导出确定每一时刻运动方向和速度的模糊规则:采用到障碍物的距离、到障碍物的角度、障碍物的速度和障碍物的运动方向作为输入变量。采用机器人的转向角和移动速度作为输出变量,与以往的研究相比,不仅考虑角度,还考虑速度。基于模糊神经网络方法,构造了两个4输入1输出的网络。输入变量的隶属函数有5个等腰三角形。假设有625条(=5)模糊规则。得到各三角形的最优中心和最优宽度,使网络能以最小的误差再现仿真实验轨迹。将该方法与传统的势能法和强化轨迹学习法进行了比较。利用该方法,机器人在仿真器上灵活、平稳地避开了像人一样的运动障碍物,具有行驶里程短、碰撞率小的特点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning of Fuzzy Rules for Avoidance of a Moving Obstacle in a Mobile Robot
To coexist with human, a robot has to avoid obstacles based on human-like flexible decisionmaking. In this article, we recorded the angle and speed when a human operates a robot to avoid a moving obstacle on a developed computer simulator. Using obtained data, fuzzy rules to decide the moving direction and speed at every moment were derived as follows: as input variables, distance to obstacle, angle to obstacle, speed of obstacles, and moving direction of obstacle, were adopted. As output variables, steering angle and moving speed of robot were adopted, where it is noted not only angle but also speed is considered compared to other prior researches. Based on fuzzy-neural networks method, two networks having 4 inputs and 1 output were prepared. A membership function of input variable has 5 isosceles triangles. Fuzzy rules, number of which is 625 (=5), were assumed. Optimal center and width of each triangle were obtained so as that the network reproduces the trajectories of simulation experiment with minimum errors. The proposed method based on obtained fuzzy rules was compared with the conventional potential method and reinforcement trajectory learning method. The robot avoided flexibly and smoothly a moving obstacle like human with both short mileage and small crash rate by using proposed method on the simulator.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信