{"title":"培养对象以在面向对象编程中实现有效的实现和实体交互","authors":"D.A. Sykes","doi":"10.1145/1122018.1122031","DOIUrl":null,"url":null,"abstract":"We describe a mechanism for improving the performance of object-oriented programs that make use of \"large\" objects by creating those objects with efficient implementations for the operations they must support. We call this process objectculture. Objectculture is based on a set of extensions to the standard object-oriented programming model. The extended model is upwardly compatible with the model on which most commonly used object-oriented programming languages are based, including C++ and Smalltalk-80. We briefly characterize the way we are culturing objects within the C++ object-oriented programming model.","PeriodicalId":349974,"journal":{"name":"ACM-SE 33","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Culturing objects to achieve efficient implementations and entity interactions in object-oriented programming\",\"authors\":\"D.A. Sykes\",\"doi\":\"10.1145/1122018.1122031\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe a mechanism for improving the performance of object-oriented programs that make use of \\\"large\\\" objects by creating those objects with efficient implementations for the operations they must support. We call this process objectculture. Objectculture is based on a set of extensions to the standard object-oriented programming model. The extended model is upwardly compatible with the model on which most commonly used object-oriented programming languages are based, including C++ and Smalltalk-80. We briefly characterize the way we are culturing objects within the C++ object-oriented programming model.\",\"PeriodicalId\":349974,\"journal\":{\"name\":\"ACM-SE 33\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1995-03-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM-SE 33\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1122018.1122031\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM-SE 33","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1122018.1122031","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Culturing objects to achieve efficient implementations and entity interactions in object-oriented programming
We describe a mechanism for improving the performance of object-oriented programs that make use of "large" objects by creating those objects with efficient implementations for the operations they must support. We call this process objectculture. Objectculture is based on a set of extensions to the standard object-oriented programming model. The extended model is upwardly compatible with the model on which most commonly used object-oriented programming languages are based, including C++ and Smalltalk-80. We briefly characterize the way we are culturing objects within the C++ object-oriented programming model.