一个仿真引擎的显式积分器分析

Marcos García, J. M. Espadero, Angel Rodríguez
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引用次数: 0

摘要

在处理虚拟现实应用中基于粒子的对象建模时,最重要的元素之一是用于计算粒子状态的积分器,因为它赋予了场景对象的变形稳定性。本文研究了一组积分器对虚拟现实环境中多分辨率质量弹簧模型的响应。动画引擎的动态已适应于每一个测试的积分器,比较不同情况下得到的不同响应,考虑到效率和目标动力学的稳定性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Explicit Integrators Analysis for a Simulation Engine
One of the most significant elements when dealing with particle based object modeling in virtual reality applications is the integrator used to compute the state of the particles, because it grants the deformation stability of the scene objects. This paper presents a study of the response achieved by a set of integrators applied to a multiresolution mass-spring model used in a virtual reality environment. The dynamic of the animation engine has been adapted to each one of the tested integrators, comparing the different responses obtained in each case taking into account the efficiency and the stability of the object dynamics.
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