基于GPU MapReduce框架的多媒体并行处理方法

Shih-Yeh Chen, Chin-Feng Lai, Ren-Hung Hwang, H. Chao, Yueh-Min Huang
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引用次数: 4

摘要

目前,大多数GPU MapReduce框架都是基于单个多媒体处理程序,无法同时处理多个多媒体处理程序。多个多媒体处理程序的业务需求只能通过排序来满足,缺乏有效的数据分割和资源调度管理。因此,在多种多媒体处理程序下,降低了硬件效率。本研究基于现有的GPU、Mars的MapReduce框架,设计了一种多多媒体处理程序的并行处理机制。根据当前多媒体处理程序的处理需求、硬件资源需求和数据处理能力,提出的机制将多个多媒体处理程序产生的大量数据分段,并根据硬件的负载能力传输合适的工作负载段进行进一步处理。本研究采用MapReduce框架计算常用的多媒体处理程序作为实验工作负载,以执行时间作为效率提升的指标。结果表明,该机制下的平均处理速度提高了1.3倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Multimedia Parallel Processing Approach on GPU MapReduce Framework
At present, most of the GPU MapReduce frameworks are based on single multimedia processing program, and cannot be used to handle multiple multimedia processing programs simultaneously. The service needs for multiple multimedia processing programs can only be satisfied by sequencing, which lacks efficient data segmentation and resource scheduling management. As a result, the hardware efficiency is reduced under the multiple multimedia processing programs. Based on the existing MapReduce framework of GPU, Mars, this study designed a parallel processing mechanism for multiple multimedia processing programs. According to the processing needs of current multimedia processing programs, hardware resources demand, and data processing capacity, the proposed mechanism segments the large quantity of data produced by multiple multimedia processing programs, and transmits the suitable work load segments according to the hardware loading capacity for further processing. This study uses the multimedia processing program, which is commonly used for MapReduce framework computation, as the experimental work load, and treats the execution time as the index for the efficiency improvement. The results suggest that the average processing speed under the proposed mechanism is improved by 1.3 times.
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