{"title":"《死亡逃脱:将无处不在的活动融入硬核电脑游戏的案例研究","authors":"Prawit Yasothorn, Tachasit Chueprasert, Witchaya Towongpaichayont","doi":"10.1145/3232651.3232655","DOIUrl":null,"url":null,"abstract":"Ubiquitous games can be designed in several settings. This paper presents a case study of designing and developing Death Escape, a role-playing survival ubiquitous game, which is intended to trans-form user's daily-life activities to in-game player's stats in the con-cept of 'avatar grows as the user grows'. This game is expected to blend the game mechanics with user's behaviours seamlessly. The game collects data from built-in inertia sensors in mobile phones (accelerometer and gyroscope) and GPS, utilises human medical data to transform the collected data into in-game meanings realis-tically, and presents those in-game values to motivate the user to maintain healthy behaviours. This paper describes those methods of data collections and transformations as well as additional find-ings during the process of design and development. This can set an example for those who are developing ubiquitous games which are blended with the user's lifestyle.","PeriodicalId":365064,"journal":{"name":"Proceedings of the 1st International Conference on Control and Computer Vision","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Death Escape: A Case Study of Merging Ubiquitous Activities into a Hardcore Computer Game\",\"authors\":\"Prawit Yasothorn, Tachasit Chueprasert, Witchaya Towongpaichayont\",\"doi\":\"10.1145/3232651.3232655\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Ubiquitous games can be designed in several settings. This paper presents a case study of designing and developing Death Escape, a role-playing survival ubiquitous game, which is intended to trans-form user's daily-life activities to in-game player's stats in the con-cept of 'avatar grows as the user grows'. This game is expected to blend the game mechanics with user's behaviours seamlessly. The game collects data from built-in inertia sensors in mobile phones (accelerometer and gyroscope) and GPS, utilises human medical data to transform the collected data into in-game meanings realis-tically, and presents those in-game values to motivate the user to maintain healthy behaviours. This paper describes those methods of data collections and transformations as well as additional find-ings during the process of design and development. This can set an example for those who are developing ubiquitous games which are blended with the user's lifestyle.\",\"PeriodicalId\":365064,\"journal\":{\"name\":\"Proceedings of the 1st International Conference on Control and Computer Vision\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 1st International Conference on Control and Computer Vision\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3232651.3232655\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 1st International Conference on Control and Computer Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3232651.3232655","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Death Escape: A Case Study of Merging Ubiquitous Activities into a Hardcore Computer Game
Ubiquitous games can be designed in several settings. This paper presents a case study of designing and developing Death Escape, a role-playing survival ubiquitous game, which is intended to trans-form user's daily-life activities to in-game player's stats in the con-cept of 'avatar grows as the user grows'. This game is expected to blend the game mechanics with user's behaviours seamlessly. The game collects data from built-in inertia sensors in mobile phones (accelerometer and gyroscope) and GPS, utilises human medical data to transform the collected data into in-game meanings realis-tically, and presents those in-game values to motivate the user to maintain healthy behaviours. This paper describes those methods of data collections and transformations as well as additional find-ings during the process of design and development. This can set an example for those who are developing ubiquitous games which are blended with the user's lifestyle.