以游戏为基础的学习作为阅读困难儿童的教学工具

Siti Nur Sarah Abu Bakar, Noor Hafizah Mahamarowi, Safinaz Mustapha
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引用次数: 0

摘要

本文介绍了一种基于2D数字游戏的学习应用程序的设计,该应用程序适用于7至12岁的小学阅读障碍儿童。基于数字游戏的学习的目的是提供一种新的学习选择,以满足阅读困难儿童的需求。根据目前的一项发现,缺乏针对诵读困难儿童的基于游戏的学习。采用ADDIE模型方法开发2D游戏教学工具。结果表明,特殊元素的使用有望帮助这些儿童轻松阅读和学习,特别是帮助他们学习和熟悉这些发展中的新单词,这些发展被用作阅读困难儿童的教学和学习工具
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-Based Learning as a Teaching and Learning Tool for Dyslexic Children
This paper presents a design of a 2D digital-game-based learning application for dyslexic children in primary school age between 7 to 12 years old. The purpose of digital game-based learning is to offer a new learning alternative that caters to the needs of dyslexic children. Based on a current finding, there is a lack of game-based learning that focuses on dyslexia children. An ADDIE model method was used to develop 2D games as teaching and learning tools. The results showshowt the use of special elements is hoped to help ease reading and learning for these children especially in helping them to learn and get familiar with new words in these developments that used as teachina g and learning tools for dyslexic children
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