在增强现实游戏内容创作的地方素描

Nate Hagbi, R. Grasset, Oriel Bergig, M. Billinghurst, Jihad El-Sana
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引用次数: 30

摘要

为了各种目的,素描利用了人类的技能。就地增强现实素描体验建立在直观和灵活的手绘任务,如内容创建。在本文中,我们探讨了就地增强现实素描的设计空间,特别关注游戏中的内容创作。我们提出了一个上下文模型,为研究界探索这个设计空间提供了一个框架。我们描述了一个基于草图的AR赛车游戏,我们开发了它来演示所提出的模型。该游戏是在我们的形状识别和移动AR 3D注册库的基础上开发的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
In-Place Sketching for content authoring in Augmented Reality games
Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
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