一种优化NES游戏解决方案的进化元启发式算法

Matthew Leane, N. Noman
{"title":"一种优化NES游戏解决方案的进化元启发式算法","authors":"Matthew Leane, N. Noman","doi":"10.1109/IESYS.2017.8233555","DOIUrl":null,"url":null,"abstract":"Recently, it has been shown that lexicographic orderings and time travel can be used to automate the play of Nintendo Entertainment System (NES) games. In this work, we present a method for optimizing solutions to NES games. Since many of these classic Nintendo games are NP-hard, we propose a metaheuristic algorithm that works by borrowing operators from evolutionary algorithms. By using a search based heuristic, the algorithm is able to create basic solutions to the games and then iteratively improve upon them until it converges towards a local maximum. The optimum game solutions found by this algorithm are shown to be competitive to human players and are close to the best known times achieved by them.","PeriodicalId":429982,"journal":{"name":"2017 21st Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An evolutionary metaheuristic algorithm to optimise solutions to NES games\",\"authors\":\"Matthew Leane, N. Noman\",\"doi\":\"10.1109/IESYS.2017.8233555\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Recently, it has been shown that lexicographic orderings and time travel can be used to automate the play of Nintendo Entertainment System (NES) games. In this work, we present a method for optimizing solutions to NES games. Since many of these classic Nintendo games are NP-hard, we propose a metaheuristic algorithm that works by borrowing operators from evolutionary algorithms. By using a search based heuristic, the algorithm is able to create basic solutions to the games and then iteratively improve upon them until it converges towards a local maximum. The optimum game solutions found by this algorithm are shown to be competitive to human players and are close to the best known times achieved by them.\",\"PeriodicalId\":429982,\"journal\":{\"name\":\"2017 21st Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES)\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 21st Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IESYS.2017.8233555\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 21st Asia Pacific Symposium on Intelligent and Evolutionary Systems (IES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IESYS.2017.8233555","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

最近,有研究表明,词典排序和时间旅行可以用于任天堂娱乐系统(NES)游戏的自动化。在这项工作中,我们提出了一种优化NES游戏解决方案的方法。由于许多经典任天堂游戏都是np难度的,我们提出了一种元启发式算法,该算法通过借用进化算法中的算子来工作。通过使用基于搜索的启发式,算法能够创建游戏的基本解决方案,然后迭代改进它们,直到收敛到局部最大值。该算法找到的最佳游戏解决方案与人类玩家相比具有竞争力,并且接近人类玩家所能达到的最佳时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An evolutionary metaheuristic algorithm to optimise solutions to NES games
Recently, it has been shown that lexicographic orderings and time travel can be used to automate the play of Nintendo Entertainment System (NES) games. In this work, we present a method for optimizing solutions to NES games. Since many of these classic Nintendo games are NP-hard, we propose a metaheuristic algorithm that works by borrowing operators from evolutionary algorithms. By using a search based heuristic, the algorithm is able to create basic solutions to the games and then iteratively improve upon them until it converges towards a local maximum. The optimum game solutions found by this algorithm are shown to be competitive to human players and are close to the best known times achieved by them.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信