在虚拟环境中,通过改变食物的多边形分辨率来研究味觉感知的变化

Taiyo Taguchi, Yurie Watanabe, Tomokazu Ishikawa
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引用次数: 0

摘要

近年来,元宇宙受到了相当大的关注。我们相信,随着这项技术的发展,人类可以在虚拟空间中用餐,同时保持沉浸感。因此,我们使用VR/AR技术研究了食物的味道是否受到CG模型多边形数量的影响。我们创建了CG模型,并通过HMD将图像覆盖到实际的食物上。然后,受试者吃了CG图像覆盖的食物并回答了一份问卷。结果表明,多边形数量越多,感知到的硬度越小,而香椿样模型更容易影响口感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An investigation of changes in taste perception by varying polygon resolution of foods in virtual environments
In recent years, metaverse has received considerable attention. We believe that as this technology develops, humanity can dine in a virtual space while maintaining a sense of immersion. Therefore, we investigated whether the taste of food is influenced by the number of polygons of CG models using VR/AR technology. We created CG models and overlaid the image onto the actual food via HMD. Then the subjects consumed the food which CG image overlaid and answered a questionnaire. Results showed that the higher the number of polygons, the less hardness was perceived and the toon-like model was more likely to affect the taste.
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