用户可控制的多立方体映射,用于流形样条构造

Hongyu Wang, Miao Jin, Ying He, X. Gu, Hong Qin
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引用次数: 51

摘要

将t样条和流形样条统一起来,以多立方映射作为参数域,定义了一类新的任意拓扑曲面的形状表示。从本质上讲,使用多立方t样条的数据拟合质量取决于底层多立方映射的构造。然而,现有的多立方体地图构建方法存在一些缺点。例如,现有的多立方体地图构建方法要么需要将点从3D表面投影到其多立方体近似值,因此很难处理两个形状差异很大的情况;或者通过将曲面和聚立方体共形变形到公共规范域来计算映射,然后使用函数组合来构造映射,这既难以控制奇异点的位置,也给后续的数据拟合和填充过程带来了困难。本文提出了一种新的用户可控多立方体映射框架,克服了传统方法的不足,提高了映射的效率和精度。目前的方法允许用户直接在原始三维曲面上选择聚立方体的角点,然后使用新的离散欧几里得-里奇流计算工具构建聚立方体映射。我们开发了计算这种多立方体映射的算法,并表明由此产生的用户可控多立方体映射可以作为构造样条曲面和其他应用的理想参数域。奇点的位置可以交互式地放置在不存在重要几何特征的地方。实验结果表明,所提出的多立方体图引入了较低的面积畸变,并保留了较小的角度畸变,从而使整个填孔过程更容易完成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User-controllable polycube map for manifold spline construction
Polycube T-spline has been formulated elegantly that can unify T-splines and manifold splines to define a new class of shape representations for surfaces of arbitrary topology by using polycube map as its parametric domain. In essense, The data fitting quality using polycube T-splines hinges upon the construction of underlying polycube maps. Yet, existing methods for polycube map construction exhibit some disadvantages. For example, existing approaches for polycube map construction either require projection of points from a 3D surface to its polycube approximation, which is therefore very difficult to handle the cases when two shapes differ significantly; or compute the map by conformally deforming the surfaces and polycubes to the common canonical domain and then construct the map using function composition, which is challenging to control the location of singularities and makes it hard for the data-fitting and hole-filling processes later on. This paper proposes a novel framework of user-controllable polycube maps, which can overcome disadvantages of the conventional methods and is much more efficient and accurate. The current approach allows users to directly select the corner points of the polycubes on the original 3D surfaces, then construct the polycube maps by using the new computational tool of discrete Euclidean Ricci flow. We develop algorithms for computing such polycube maps, and show that the resulting user-controllable polycube map serves as an ideal parametric domain for constructing spline surfaces and other applications. The location of singularities can be interactively placed where no important geometric features exist. Experimental results demonstrate that the proposed polycube maps introduce lower area distortion and retain small angle distortion as well, and subsequently make the entire hole-filling process much easier to accomplish.
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