基于知识的建筑足迹直骨架自动生成三维建筑模型

Kenichi Sugihara
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引用次数: 2

摘要

3D城市模型在许多领域都很重要,比如城市规划和游戏产业。然而,创建这些3D模型需要耗费大量的时间和人力。为了使繁琐的步骤自动化,提出了一种基于数字地图上的建筑多边形(建筑足迹)自动生成三维建筑模型的GIS和CG集成系统。针对正交或非正交的建筑多边形,提出了一种基于知识的系统,通过直骨架计算自动生成具有一般形状屋顶的三维建筑模型。在本文中,对“分裂事件”的算法进行了澄清,并提出了通过假设第三个事件来构建屋顶模型的新方法:“同时事件”,并且在收缩过程结束时,一些多边形收敛到“收敛线”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Knowledge-based automatic generation of 3D building models from building footprint by straight skeleton computation
3D urban models are important in several fields, such as urban planning and gaming industries. However, enormous time and labour has to be consumed to create these 3D models. In order to automate laborious steps, a GIS and CG integrated system was proposed for automatically generating 3D building models, based on building polygons (building footprints) on digital maps. For either orthogonal or non-orthogonal building polygons, the knowledge-based system is proposed for automatically generating 3D building models with general shaped roofs by straight skeleton computation. In this paper, the algorithm for 'split event' is clarified and the new methodology is presented for constructing roof models by assuming the third event: 'simultaneous event' and, at the end of the shrinking process, some polygons are converged to 'a line of convergence'.
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