用严肃游戏学习软件过程:从教学角度分析

Er�ndira Miriam Jim�nez-Hern�ndez, H. Oktaba, M. Piattini, Frida D�az-Barriga
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引用次数: 5

摘要

本文介绍了一项系统映射研究的结果,该研究旨在识别现有的严肃游戏,用于学习软件生命周期过程。在系统绘图中选取了71项研究,并从教育学的角度对其进行了分析。通过分析,我们找到了可以用于创造未来严肃游戏的贡献领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Games When Used to Learn Software Processes: An Analysis from a Pedagogical Perspective
This paper presents the results of a systematic mapping study conducted to identify the existing serious games used to learn software life cycle processes. Seventy-one studies were selected in the systematic mapping, which were analyzed from a pedagogical perspective. The analysis performed permitted to find areas of contribution that could be employed to create future serious games.
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