Er�ndira Miriam Jim�nez-Hern�ndez, H. Oktaba, M. Piattini, Frida D�az-Barriga
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Serious Games When Used to Learn Software Processes: An Analysis from a Pedagogical Perspective
This paper presents the results of a systematic mapping study conducted to identify the existing serious games used to learn software life cycle processes. Seventy-one studies were selected in the systematic mapping, which were analyzed from a pedagogical perspective. The analysis performed permitted to find areas of contribution that could be employed to create future serious games.