认知任务规划和系统编排

M. Rahmes, Richard Clouse, Jay Virts, George Yakimovicz, Bernard Rees, W. Talbert
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引用次数: 0

摘要

我们提出了一种方法来提高自动化推理系统在有限资源下为系统和传感器资源管理器(SSRM)做出最佳决策的可能性。将自动化博弈论引入到任务规划中,允许在一系列平台上采用模块化架构和可扩展方法,并促进新模式和技术的快速集成。博弈论增强了一个多目标管理系统,使其能够智能地协调和最佳地实现一个融合系统的不同任务目标。我们的解决方案还可以通过提供任务计划验证的Pareto高效过程来节省资金,这减少了验证场景所需的时间。在我们的工作中有重要贡献的一个领域是我们的新遗传线性优化,这是我们将遗传算法与线性规划进行比较的一种创新的、发展的延伸。我们在接受者工作特征(ROC)曲线中显示结果并比较性能。我们还量化了线性计划中所有决策组合或参与者的性能改进。我们通过结合多个解决方案的最佳部分来进一步提高决策能力。我们的设计提供了对自由度最重要或最优权重的洞察,并可用于有效地调整这些权重。我们还讨论了利用敏感性分析改进处理时间的权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cognitive mission planning and system orchestration
We present an approach to increase likelihood that an automated reasoning system will make the best decisions for a system and sensor resource manager (SSRM) with limited resources. The introduction of automated game theory to mission planning allows for a modular architecture and scalable approach across a range of platforms and facilitates rapid integration of new modes and technology. Game theory enhances a multi-objective management system, enabling it to intelligently coordinate and optimally achieve disparate mission objectives of a converged system. Our solution may also save money by offering a Pareto efficient process for mission plan validation, which reduces time needed to validate scenarios. An area of significant contribution in our work is our new genetic linear optimization, which is an innovative, developmental extension of our efforts comparing genetic algorithms with linear programming. We show results in receiver-operating characteristic (ROC) curves and compare the performance. We also quantify the performance improvement across all combinations of decisions or players in a linear program. We further enhance decision making by combining the best parts of multiple solutions. Our design provides insight into the most important or optimal weights for degrees of freedom and can be used to efficiently tune those weights. We also discuss tradeoffs for improving processing time with a sensitivity analysis.
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