运用ADDIE模型开发基于冒险游戏的多媒体学习,提高学生对基本编程的理解

Dimas Restu Hidayanto, Munir, E. F. Rahman, J. Kusnendar
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引用次数: 11

摘要

本研究旨在探讨如何运用ADDIE模型设计和构建基于冒险游戏的多媒体学习,以及它对中职学生对基础程序设计理解的影响。使用的方法是通过每一组前测和后测设计进行实验前设计。样本为计算机与信息技术专业软件工程专业的36名10年级学生。本研究采用了前测和后测问题的测试工具和问卷形式的非测试工具。研究结果表明:(1)学生对媒介的理解程度有所提高,对媒介的分类程度有所提高,对前测和后测的增益测试结果得分为0.591;(2)学生对基于冒险游戏的多媒体学习的评价很好,在软件方面占87.96%,在学习方面占88.10%,在视觉传达方面占83.61%。总体平均水平为86.56%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The application of ADDIE model in developing adventure game-based multimedia learning to improve students' understanding of basic programming
The study aims to find out how to design and build adventure game-based multimedia learning with ADDIE models and its influence on students' understanding of basic programming in Vocational High School. The method used is pre-experimental design by having each one group of pre-test and post-test design. The samples were 36 10th grade students of Computer and Information Technology in the subject of Software Engineering. The study used test instruments of pre-test and post-test questions and non-test instrument in the form of a questionnaire. The findings showed that: (1) students' understanding has increased and is categorized medium, proven by the gain test result score 0.591 towards the pre-test and post-test, (2) students' evaluation on adventure game-based multimedia learning was excellent, by having the percentage in the aspects of software at 87.96%, learning at 88.10%, and visual communication at 83.61%. The overall average is 86.56%.
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