启发式评估在沉浸式虚拟现实评估中的应用

Xuesong Zhang, A. Simeone
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引用次数: 0

摘要

以往的研究表明,虚拟现实本身可以作为一种媒介,在其中进行实验评估。然而,目前尚不清楚传统的可用性评估方法是否可以直接应用于虚拟现实评估,以及与等效的现实世界实验室研究相比,它们是否会产生类似的见解。因此,我们对9名参与者进行了一项用户研究,比较了启发式评估(HE)对一种新型智能人工制品的评估。我们要求参与者分别在现实世界和虚拟环境中评估物理原型和虚拟原型。结果表明,在识别可用性问题方面,HE在评估虚拟现实和现实世界中的人工制品可用性方面具有相似的性能。VR实现对沉浸式VR评价结果有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Heuristic Evaluation in Immersive Virtual Reality Evaluation
Previous works show that virtual reality itself can be used as a medium in which to stage an experimental evaluation. However, it is still unclear whether conventional usability evaluation methods can directly be applied to virtual reality evaluations and whether they will lead to similar insights when compared to equivalent real-world lab studies. Therefore, we conducted a user study with nine participants, comparing Heuristic Evaluation (HE) for the evaluations of a novel smart artefact. We asked participants to evaluate the physical prototype and their virtual counterparts in the real-world and the virtual environment, respectively. Results show the HE have similar performance when evaluating artefacts usability in VR and real-world in terms of identified usability problems. The VR implementation has an impact on the immersive VR evaluation result.
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