宝藏探索者——作为诊断评估工具的游戏

B. Nunes, Terhi Nurmikko-Fuller, G. R. Lopes, S. Siqueira, G. H. B. D. Campos, M. Casanova
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引用次数: 3

摘要

了解学生的长处和短处有助于设计教材,成功地弥合已确定的差距。正式考试对于衡量学习者记忆信息的程度是有用的,但被批评不能反映学习者知识的真实程度。诊断性评估帮助教师为个别学生和整个学习者群体制定特定任务的计划和目标。在本文中,我们描述了《Treasure Explorers》,这是一款带有目的的游戏(GWAP),它具有多层结构,能够促进学习过程,提高用户留存率,并能够奖励做出贡献的玩家。基于游戏日志和TAM模型进行了综合评价。超过5500条记录的日志揭示了参与和学习的各个方面,定性评估显示了游戏作为诊断评估工具的适用性和可用性。宝藏探索者帮助教师识别学生的困难,并有很大的潜力帮助教育工作者计划课程内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Treasure Explorers -- A Game as a Diagnostic Assessment Tool
Understanding students' strengths and weaknesses can help in the design of teaching materials to successfully bridge identified gaps. Formal exams are useful to gauge the extent of learners' memorised information, but have been critiqued for not reflecting the true extent of learners knowledge. Diagnostic assessment assists teachers in setting task-specific plans and goals, for both individual students, and the learner-group as a whole. In this paper, we describe Treasure Explorers, a Game With a Purpose (GWAP) with a multilayered structure that facilitates the learning process, promotes user retention, and is designed to reward contributing players. A comprehensive evaluation based on game log and TAM model was conducted. The log of over 5,500 records reveals that aspects of engagement and learning had occurred, and qualitative evaluations show the applicability and usability of games as diagnostic assessment tools. Treasure Explorers assists teachers in identifying student difficulties, and has significant potential to help educators plan for lesson content.
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