刺猬标签:查看3D空间外部标签的管理技术

Markus Tatzgern, Denis Kalkofen, R. Grasset, D. Schmalstieg
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引用次数: 73

摘要

3D环境中对象的注释通常使用视图管理技术进行控制。最先进的视图管理策略的外部标签操作在二维图像空间。这就产生了问题,因为3D场景的2D视图会随着时间而变化,而3D场景中元素的时间行为在2D图像空间中并不明显。我们建议在3D对象空间中管理外部标签的位置。我们使用3D几何约束来实现满足预期目标的标签放置(例如,避免重叠标签),但也随着视点的变化而保持一致。我们提出了两种几何约束:一种是3D极点约束,其中标签沿着从注释对象伸出的3D极点移动;另一种是平面约束,其中标签在世界的主导平面上移动。这个公式是兼容的标准优化方法标记,但克服了缺乏时间一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hedgehog labeling: View management techniques for external labels in 3D space
Annotations of objects in 3D environments are commonly controlled using view management techniques. State-of-the-art view management strategies for external labels operate in 2D image space. This creates problems, because the 2D view of a 3D scene changes over time, and temporal behavior of elements in a 3D scene is not obvious in 2D image space. We propose managing the placement of external labels in 3D object space instead. We use 3D geometric constraints to achieve label placement that fulfills the desired objectives (e.g., avoiding overlapping labels), but also behaves consistently over time as the viewpoint changes. We propose two geometric constraints: a 3D pole constraint, where labels move along a 3D pole sticking out from the annotated object, and a plane constraint, where labels move in a dominant plane in the world. This formulation is compatible with standard optimization approaches for labeling, but overcomes the lack of temporal coherence.
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