评估四种VR运动方法的效果:操纵杆、手臂循环、点拖和传送

Noah Coomer, Sadler Bullard, W. Clinton, B. Sanders
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引用次数: 66

摘要

在这项工作中,我们提出了两种探索大型沉浸式虚拟环境(IVE)的新方法,这些虚拟环境通过头戴式显示器(HMD)观察,使用商品级HMD系统标准配备的跟踪控制器。使用第一种方法,即“point - tug”,用户到达并拉动他们面前的控制器触发器,并朝着他们用控制器“拖曳”的点的方向移动。第二种方法是“手臂循环”,用户在拉动手持控制器上的扳机的同时移动他们的手臂,以改变他们头部面对的偏航方向。我们执行搜索任务实验来直接比较四种运动技术:操纵杆、手臂循环、点拖和传送。在操纵杆条件下,操纵杆通过物理旋转与虚拟旋转相匹配来实现用户在视线偏航方向上的平移。在传送条件下,控制器创建一个拱形光束,允许用户在地面上选择一个点,并立即传送到这个位置。我们发现手臂循环比其他方法有优势,适合广泛使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the effects of four VR locomotion methods: joystick, arm-cycling, point-tugging, and teleporting
In this work we present two novel methods of exploring a large immersive virtual environment (IVE) viewed through a head-mounted display (HMD) using the tracked controllers that come standard with commodity-level HMD systems. With the first method, "Point-Tugging," users reach and pull the controller trigger at a point in front of them and move in the direction of the point they "tug" with the controller. With the second method, "Arm-Cycling," users move their arms while pulling the trigger on the hand-held controllers to translate in the yaw direction that their head is facing. We perform a search task experiment to directly compare four locomotion techniques: Joystick, Arm-Cycling, Point-Tugging, and Teleporting. In the joystick condition, a joystick is used to translate the user in the yaw direction of gaze with physical rotations matching virtual rotations. In the teleporting condition, the controllers create an arched beam that allows the user to select a point on the ground and instantly teleport to this location. We find that Arm-Cycling has advantages over the other methods and could be suitable for wide-spread use.
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