MoveAR:用于增强现实耳机的连续生物识别认证

Arman Bhalla, Ivo Sluganovic, Klaudia Krawiecka, I. Martinovic
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引用次数: 8

摘要

增强现实(AR)耳机正迅速进入消费者和专业市场。由于这些设备缺乏传统的输入接口,因此需要研究实现安全原语(如用户身份验证)的新方法。鉴于头戴式耳机使用各种惯性传感器来定位用户在其环境中,我们提出,调查和评估基于人们移动头部和与虚拟环境交互的不同方式的连续生物识别认证系统的潜力。我们从一组佩戴AR头显的用户中收集空间和行为模式样本。利用这些数据,我们提出了许多新颖的模型和机器学习管道,这些模型和机器学习管道可以学习AR用户与虚拟环境和AR对象交互时的独特签名。针对两组不同的输入数据和参数,我们评估了多种监督机器学习算法,包括k近邻、随机森林、支持向量机(SVM)和符号-傅里叶逼近符号袋(BOSS)。我们使用自适应Boost随机森林分类器以及我们在当前数据集上提出的一系列新颖的、特定于ar的预处理方法,实现了92.675%的平衡精度分数和11%的EER。这表明,确实有可能根据AR头戴式显示器用户的头部运动和手势来分析和认证他们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MoveAR: Continuous Biometric Authentication for Augmented Reality Headsets
Augmented Reality (AR) headsets are rapidly coming to consumer and professional markets. The lack of traditional input interfaces for these devices motivates the need to research novel methods of achieving security primitives such as user authentication. Given the various inertial sensors that the headsets use to position users in their environment, we propose, investigate, and evaluate the potential for a continuous biometric authentication system based on the distinct ways in which people move their heads and interact with their virtual environments. We collect samples of the spatial and behavioural patterns from a group of users wearing an AR headset. Using this data, we propose a multitude of novel models and machine learning pipelines that learn the unique signature of AR users as they interact with the virtual environment and AR objects. We evaluate multiple supervised machine learning algorithms, including k-Nearest Neighbours, Random Forest, Support Vector Machine (SVM), and Bag of Symbolic-Fourier-Approximation Symbols (BOSS) for two different sets of input data and parameters. We achieve a balanced accuracy score of 92.675% and an EER of 11% using an Adaptive Boost Random Forest classifier together with our proposed series of novel, AR-specific preprocessing methods used on our current dataset. This demonstrates that it is indeed possible to profile and authenticate AR head-mounted display users based on their head movements and gestures.
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