{"title":"简单多边形可见性和最短路径问题的并行方法(初步版)","authors":"M. Goodrich, Steven B. Shauck, S. Guha","doi":"10.1145/98524.98539","DOIUrl":null,"url":null,"abstract":"In this paper we give efficient parallel algorithms for solving a number of visibility and shortest path problems for simple polygons. Our algorithms all run in <italic>&Ogr;</italic>(log <italic>n</italic>) time and are based on the use of a new data structure for implicitly representing all shortest paths in a simple polygon <italic>P</italic>, which we call the <italic>stratified decomposition tree</italic>. We use this approach to derive efficient parallel methods for computing the visibility of <italic>P</italic> from an edge, constructing the visibility graph of the vertices of <italic>P</italic> (using an output-sensitive number of processors), constructing the shortest path tree from a vertex of <italic>P</italic>, and determining all-farthest neighbors for the vertices in <italic>P</italic>. The computational model we use is the CREW PRAM.","PeriodicalId":113850,"journal":{"name":"SCG '90","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1990-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":"{\"title\":\"Parallel methods for visibility and shortest path problems in simple polygons (preliminary version)\",\"authors\":\"M. Goodrich, Steven B. Shauck, S. Guha\",\"doi\":\"10.1145/98524.98539\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we give efficient parallel algorithms for solving a number of visibility and shortest path problems for simple polygons. Our algorithms all run in <italic>&Ogr;</italic>(log <italic>n</italic>) time and are based on the use of a new data structure for implicitly representing all shortest paths in a simple polygon <italic>P</italic>, which we call the <italic>stratified decomposition tree</italic>. We use this approach to derive efficient parallel methods for computing the visibility of <italic>P</italic> from an edge, constructing the visibility graph of the vertices of <italic>P</italic> (using an output-sensitive number of processors), constructing the shortest path tree from a vertex of <italic>P</italic>, and determining all-farthest neighbors for the vertices in <italic>P</italic>. The computational model we use is the CREW PRAM.\",\"PeriodicalId\":113850,\"journal\":{\"name\":\"SCG '90\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1990-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"23\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SCG '90\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/98524.98539\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SCG '90","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/98524.98539","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Parallel methods for visibility and shortest path problems in simple polygons (preliminary version)
In this paper we give efficient parallel algorithms for solving a number of visibility and shortest path problems for simple polygons. Our algorithms all run in &Ogr;(log n) time and are based on the use of a new data structure for implicitly representing all shortest paths in a simple polygon P, which we call the stratified decomposition tree. We use this approach to derive efficient parallel methods for computing the visibility of P from an edge, constructing the visibility graph of the vertices of P (using an output-sensitive number of processors), constructing the shortest path tree from a vertex of P, and determining all-farthest neighbors for the vertices in P. The computational model we use is the CREW PRAM.