虚拟环境中研究用户的三种框架:以模拟移动机器为例

T. Tiainen, A. Ellman, Taina Kaapu
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引用次数: 5

摘要

虚拟环境(VE)为研究虚拟原型提供了一种有效的方法,也是从以用户为中心的角度。本文重点研究了可用于研究VE用户的理论模型,提出了三种备选框架,各框架的侧重点各不相同。第一个是VE研究中的传统框架,即存在的概念。它侧重于技术组件,这些组件是为VE用户提供正在使用真实产品的感觉所必需的。第二个框架通过运用扩展版的活动理论来关注工作任务。第三个框架关注的是个体用户以及他/她在使用(虚拟)产品时的行为和感受。第三个框架是基于用户体验(UX)的研究,特别是那些关注用户情感的UX研究。通过模拟移动机械控制室的实例,概述了备选框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Three Frames for Studying Users in Virtual Environments: Case of Simulated Mobile Machines
Virtual Environment (VE) offers an effective way to study virtual prototypes, also from user-centered perspective. This paper focuses on the theoretical models which can be used in studying VE user, We present three alternatives frames, in which the focus varies. The first one is the traditional frame in VE studies, which is the concept of presence. It focuses on the technological components, which are needed for providing a VE user the feeling of s/he is acting with a real product. The second frame focuses on the work task by using the extended version of activity theory. The third frame focuses on the individual user and her/his behavior and feelings within acting with the (virtual) product. The third frame is based on the studies of user experience (UX) especially those UX studies which focus on users' emotions. We outline the alternative frames by a case of simulating the control cabins of mobile machine.
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