不要迷惑谜题玩家:当沟通问题影响可玩性时

Mayara J. Oliveira, Luana Müller, A. D. C. A. Ziesemer, Luciana Espindola, M. Silveira, C. Q. Santos
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引用次数: 1

摘要

益智游戏是一类很受欢迎的游戏,其目标是通过向玩家提供难题来挑战他们。如今,我们可以在电脑、移动设备和互联网上找到这类游戏。然而,有时候,为了增加难度,游戏设计师可能会通过提供让玩家难以理解的挑战(游戏邦注:比如为了进化需要做些什么)来迷惑玩家。另一方面,我们强调了可沟通性的概念,这是指用户理解设计师构思的界面设计的能力。在这种情况下,我们的问题是:可沟通性失败是否会影响游戏可玩性和用户的第一小时体验?为了回答这个问题,我们提出了一项定性研究,其中我们使用可沟通性评估方法进行了用户观察。我们的研究结果表明,游戏中不可用的帮助资源会影响游戏的可交流性,我们就这类资源的重要性展开讨论,不仅是为了帮助玩家理解游戏的运作方式以及如何与之互动,也是为了支持他们进化并融入游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability
Puzzle games are a popular category of games whose goal is to challenge players by offering them hard problems to be solved. Nowadays, it is possible to find several games from this category available to computers, mobile devices, and on the Internet. However, sometimes, to increase its difficulty, game designers might puzzle the player, by offering challenges which they find difficult to understand regarding what needs to be done in order to evolve. On the other hand, we underline the concept of communicability, which refers to the users’ capability to understand the interface design as it was conceived by the designers. In this context, our question is: May communicability failuresimpact game playability and the users’ first-hour experience? To answer it we present a qualitative research in which we conducted a user observation using the Communicability Evaluation Method. Our findings show that the unavailability of help resources in games can affect the game communicability, and we lead a discussion regarding the importance of this kind of resource, not only to help gamers understand how the game works and how to interact with it, but also to support them to evolve and to engage in the game.
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